Just talked to Ricky in the Northern Passage.
Lolz.
On special abilities:
"I've got a third nut that glows in the dark."
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Just talked to Ricky in the Northern Passage.
Lolz.
On special abilities:
"I've got a third nut that glows in the dark."
No. It's insanely good. The most mature game I've ever played both in terms of plot and content. A fabulous, fabulous game that everyone remotely interested in RPGs MUST play.
OT: Yeah, all this talk about NV, I think I'll have to pop it back in too. Kudos, dnb, for taking out Ceaser in his fort and living to tell the tale. Because of my hate for him, I opted for killing him, but his lackeys kept working me over. What difficulty are you playing on and what level is the character? I always play Bethesda RPGs on Hard, but maybe so I can survive the assassination I could toggle over to easy for a quick bit.
I never got around to playing Fallout 3. Bought it at the recent steam sale, and starting to really enjoy it (especially since I've raised my small gun stat to the point where VATS can actually hit).
VATS headshots are epic in Fallout 3...seeing a head explode in slow-mo is both disturbing and gratifying. One of my top 5 games of all-time...LOVE Fallout 3. There's just this huge attatchment I got from my character from being there at his birth, and controlling him as a toddler....when I left the vault for the first time it was amazing! I guess that's why I've always been a little lukewarm with NV: that lack of attatchment, coming in in medias res with a character that already has a backstory; just doesn't have that same sense of wonder. Though, in its defense, there are a number of improvements over Fallout 3. Like I said earlier, I'll get back into it and give it another go.
Honestly, while the game play is similar, they're pretty different experiences. Both are fantastic. Unless you are arriving at these games with a deep bias towards some very specific elements of the franchise, I think anyone who likes one would enjoy the other.
One argument I've heard about most of Bethesda's RPG's is that most or your choices don't make a significant difference in the game, aside from getting an item or weapon. I would definitely like to see more of that, especially with the factions. One subplot I loved in Fallout 3 was the hotel in the south west. Your decisions there seemed to have more gravity, and I with there were more moments like that in the game other than just right thing to do/wrong thing to do options.
I got an early copy of new vegas and it was really glitchy but i liked the game ok.I'm having the same problem with skyrim.I've actually had to stop playing it because i keep picking up something that's causing a glitch to activate that makes the whole screen flash like a strobe light when my guy moves anywhere and i can't figure out what it is.I love the concepts of bethesda's games but they are so fucking glitchy.And if anyone knows what thing i'm talking about on skyrim is i would love some help with that.Thanks!
PS3? (I'm on 360.)
Fortunately, I haven't had any major glitches with any Bethesda games aside from a few weird animation bits (creatures doing weird things) and standard 3d flaws, like characters getting stuck in places. In Skyrim I had one minor quest mess up when a character wouldn't give me a dialogue option, but other than that it's been great.
It's strange when I hear people say how terrible the problems are, but I've rarely seen them. However, enough people report them that they clearly exist. Last night I read a long discussion on Bethesda games after a blog critiquing the DLC. I tended to side with the folks that said you just have to accept the issues with such an ambitious game. I'm sure I'd feel different if I was 100+ hours in and something broke my ability to move forward.